

To say this game has padding is an understatement.


It turns what would take you four hours in the original game into a 40+ hour epic. As you probably know by now, FF7R (or Final Fantasy VII Remake Intergrade for this PC release, which also bundles in the Yuffie-focused Intergrade expansion) chronicles just one part of Final Fantasy VII's overarching story - the party's escape from the city of Midgar. There are moments when it does, and must, take its foot off the gas. Those first few hours pass by in a flash, the rush of nostalgic exhilaration carrying you swiftly from one disaster to the next. Director Tetsuya Nomura may have a reputation for excess in JRPG circles (both in his tangled storylines and his passion for buckles and belts), but in FF7R that tendency toward indulgence has been applied with deadly, laser-like precision.įrom the first swell of Nobuo Uematsu's freshly orchestrated score (sumptuously rearranged for Remake by Masashi Hamauzu and Mitsuto Suzuki), to the sweeping camera angles, exquisitely animated cutscenes, and the absurdly detailed pores and chin fluff of its central cast, this is a game that's designed to get hearts racing, fists pumping, and crank every last pair of glasses to full rose-tint. blow up a planet-killing mako reactor in the industrialised hellhole of Midgar's city centre, was already one of the Final Fantasy series' best openers, but here we get to really luxuriate in every last detail of its twenty-four-year glow-up. The original's bombing mission sequence, which sees Cloud and co. It's excessive, extravagant and downright ridiculous at times, but Final Fantasy VII Remake Intergrade is a bold and exciting retelling of this beloved JRPG, with a fantastic new battle system to match.įinal Fantasy VII Remake certainly knows how to make a good first impression.

Final Fantasy VII Remake Intergrade review
